![]() ![]() The prelude to war-proper equipment, communication, teammwork, and patience-is usually the deciding factor. Victory in either is less a product of reflex than of strategy. Large-scale battles are as chaotic and complex as any sci-fi war scene, and skirmishes are thrillingly staccato. Once the enemy has been targeted and the keys for weapons have been pressed, battles ebb and flow according to who can dictate range as their ships circle. It's a math-oriented system that hinges on numbers like distance, radii, and acceleration. Ships can be piloted by clicking about in space, but most actions in EVE hinge on more mechanical commands like "maintain distance" or "warp to". But when things come to blows, it's actually a tidy affair. After all, it's easier to maintain a lively spaceship market if players are always blowing each other up. If you're unlucky, it'll be a scammer, spy, or saboteur playing EVE's tacitly sanctioned metagame against you.Ĭonflict runs tangential to even the most pacifistic careers in EVE. If you're lucky, it'll only come in the form of pirates or warring fleets that open fire on sight. They're spacious chambers, big enough to fit planets, asteroid belts, and space stations with a few trillion miles to spare, but danger always has a way of finding you in EVE. Each system is a room of sorts connected by stargates that act as metaphorical doorways. The game supports a healthy variety of pursuits, including nonviolent options like building, trading, or mining, but at some point almost all players must hazard a jaunt around EVE's tangled network of interconnected solar systems. In the face of such competition, EVE's languid pace would seem a detriment, and yet, like the universe, EVE is ever expanding outward.ĮVE cultivates an appreciation for scales, vectors, and inertia, because it makes their mastery a matter of life and death. It's no small achievement in the winter of the massively multiplayer online role-playing game, when young games are born, live, and die, all in World of Warcraft's shadow. Throughout all, consistency of vision, commitment, and support. The recent release of a 20th free expansion, Rubicon. So it goes with EVE: step far enough back from CCP's sci-fi massively multiplayer online game, and a picture of tranquility begins to emerge. None of it feels particularly tranquil.Īnd yet, Carl Sagan once noted that from space, Earth-for all its chaos-is nothing but a pale blue dot. Fortunes are made and lost amid the bustle of a full-fledged economy. Scammers ply their trade outside crowded space stations. On that one server, wars wage in perpetuity. It's an ironic moniker to lend to a world where hundreds of thousands of players jockey for resources, scheme, spy, and blow each other up. I've always puzzled at the name of EVE Online's single server.
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